Press F5 to go back to the material settings and click on the “Map input” tap, then make sure that the “UV” button is selected not the default Orco, we do this to tell blender that it must use UV coordanites. In the texture tab click on “Add new” button.Ĭlick on load button. Press F5 or the material button to access the material settings, Rendering, I prefer to load the image texture into a texture datablock rather than just clicking on the Texface button in the material properties Now go back to the 3d view and the cube should be textured. Now its time to load your image, by clicking on the button the says “image”, then “open” and locate your texture file. foto de archivo y descubre imágenes similares en Adobe Stock. Then Change from the the “3d view” to the “UV/Image editor” there you should see the 6 unwrapped faces. Descarga Logos of the competing 3d modeling and rendering software 3ds Max, Maya, Blender and Cinema 4D on a heap on a table. Then press “a” key once or twice so that all the faces are selected. Here’s a quick way to test if everything has been unwrapped OK,Ĭlick on the cube and press “f” to go into face select mode. As far as I see there is nothing wrong with the obj file.
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